Pulse · part of GameOn · Invite only
A handful of brands. Grassroots football. Numbers you can check.
Pulse is the sponsorship arm of GameOn, a grassroots youth football software ecosystem. One brand at a time sponsors the GameOn apps outright: a sponsor lockup, banner and MREC placement across Sub Manager on iOS and Android, held for the booked window with no auction, no rotation and no competitor beside you. Inventory is sold as time on screen rather than as a two-second impression, because a phone propped on a sideline through a real match is a different thing to a banner scrolled past.
Live measurement. Exact figures in a direct pitch.
A slug and a timestamp. That's all we keep. No profiles, no retargeting, nothing sold. Ads are served by our own stack: no ad SDKs, no third-party tags or pixels, and no user, device or event data leaves GameOn. Reporting is aggregate counts.
This inventory is transactable over the Ad Context Protocol. The GameOn Sales Agent speaks AdCP 3.2 over MCP (streamable HTTP) at https://assets.gameon.futbol/functions/v1/adcp. Publisher authorization is declared at https://gameon.futbol/.well-known/adagents.json. Every booking and every creative is reviewed by a person inside a published 24-hour window; nothing serves on an unanswered proposal.
Read by a person. Answered either way. Register your interest on this page, or read how it works, the integration docs, or llms.txt.